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# and open the template in the editor.

class Behaviour:
    pass

#will become enraged when seeing similar characters die
class Avenger(Behaviour):
    pass

#will run away when seeing similar characters die
class Cowardly(Behaviour):
    pass

#will become disorganised when leader dies
class Grunt(Behaviour):
    pass

#increases stats for grunts while alive
class Leader(Behaviour):
    pass

#Able to dash once every few turns, closing gaps quickly
class Sprinter(Behaviour):
    pass

#Can ram into objects, causing them damage and pushing them back
class Charger(Behaviour):
    pass

#able to jump over objects, allowing them to pass obstacles quickly
class Jumper(Behaviour):
    pass

#will try to stay hidden until an opportunity arises
class Ambusher(Behaviour):
    pass

#Becomes stronger the more damaged it is
class Beserker(Behaviour):
    pass

#Will fall asleep if nothing exciting happens
class Sleepy(Behaviour):
    pass

#Will stand in one area and preventing passage
class Guard(Behaviour):
    pass

#Will guard an area until a threat approaches
class Patroller(Behaviour):
    pass

#Can jump to a random spot in the current level
class Teleporter(Behaviour):
    pass

#Will try to stay outside of range unless there is backup
class Wary(Behaviour):
    pass

#Will go after the player if they try to flee
class Chaser(Behaviour):
    pass

#Will start tracking the player if a non-visual indicator alerts them
class Hunter(Behaviour):
    pass